Small Town: Hot-mentsë Kez

Hot-mentsë Kez

Hot-mentsë Kez
Example Wood Elven architecture.
StateCovenent of Irus
ProvenceGduzqüeon Diocese
Sub ProvenceGajīnapadu Zone
RegionHadtois Meadows
Founded1531
Community LeaderMaster Chenvriu Tibe
Area3 km2 (1 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation7190 m (-19360 ft)
Average Yearly Precipitation96 cm/y (37 in/y)
Population922
Population Density307 people per km2 (922 people per mi2)
Town AuraNecromancy
Naming
Native nameHot-mentsë Kez
Pronunciation/hot/ /ˈmentsɛ/
Direct Translation[clothes; clothing] [rubber; tire]
Translation[Not Yet Translated]

Hot-mentsë Kez (/hot/ /ˈmentsɛ/ [clothes; clothing] [rubber; tire]) is a subtropical Small Town located in Gajīnapadu Zone, Gduzqüeon Diocese, within the Covenent of Irus.

The name Hot-mentsë Kez is derived from the Wood Elvish language, as Hot-mentsë Kez was founded by Bhorlis Agondren, who was culturaly Wood Elven.

Climate

Hot-mentsë Kez has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 17°C (62°F). Hot-mentsë Kez receives an average of 96 cm/y (37 in/y) of precipitation, most of which comes in the form of rain during the spring. Hot-mentsë Kez covers an area of nearly 3 km2 (1 mi2), and an average elevation of 7190 m (-19360 ft) above sea level.

Overview

Hot-mentsë Kez was founded durring the early 16th century in summer of the year 1531, by Bhorlis Agondren. The establishment of the new community went well, with no major obsticles durring construction.

Hot-mentsë Kez was built using the conventions of Wood Elven durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Hot-mentsë Kez is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Hot-mentsë Kez is buildings are built arround a single spacious worn bedrock mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Hot-mentsë Kez's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the town's walls were not designed with defence in mind but rather lending the town a certain air with visitors. Hot-mentsë Kez's boondoggle-of-a-fortified wall are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Hot-mentsë Kez gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Hot-mentsë Kez brings to mind.

Civic Infrastructure

Hot-mentsë Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Hot-mentsë Kez.

Hot-mentsë Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Hot-mentsë Kez has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hot-mentsë Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Hot-mentsë Kez's public wards, blessings, and other arcane systems.

Hot-mentsë Kez has an Millitary Academy which trains military officers and specilists.

Hot-mentsë Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Hot-mentsë Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Hot-mentsë Kez's mayor's house was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

Due to the actions of local Kami, spring is short in Hot-mentsë Kez.

The Raven Swarm near Hot-mentsë Kez are known to be more aggressive than normal.

Hot-mentsë Kez's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Transmutation energies of tier 3 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3752 m2
    • Cattle and Similar Creatures: 230
    • Poultry: 2766
    • Swine: 184
    • Sheep: 9
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 92

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 2
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 1
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 2
  • Restaurateur: 4
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 1
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 6
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 2
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Bards: 1
  • Dancers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 2
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

265 of Hot-mentsë Kez's population work within a Foundational Occupation.

602 of Hot-mentsë Kez's population do not work in a formal occupation, but do contribute to the local economy. 55 (6%) are noncontributers.

Points of Interest

Hot-mentsë Kez's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

The the a banner of Charm, an a banner imbued with potent amounts of Charm energies was created near Hodgeing by in time immemorial, reportedly some time during the late 2nd century.

History